March Update | Space, Cinema Pulp 2017 & Comics Galore!

The tail-end of March has been somewhat hellish for me; with freelance work suddenly clustering together to make sure that I’m sweating my way through my dreams just as a trip to Rome approaches.

Now that I am in Rome and things have calmed down somewhat, I thought I’d put together a digest of the stuff that I’ve been up to, and some stuff I’m looking forward to.

Kinemastik Film Club: Gonzo Space Pulp Takeover in Valletta

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The Adventures of Buckaroo Banzai Across the 8th Dimension (1984)

As of March 15 I’ve had the pleasure of curating the Kinemastik Film Club — Malta’s main source of arthouse cinema, run by the great Slavko Vukanovic and a team of trusty international collaborators — and given both MIBDUL and the upcoming release of Luc Besson’s Valerian and the City of a Thousand Planets, I thought I’d choose films that fit that particular bill.

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Barbarella (1968)

Kicking off with Barbarella — which the audience laughed heartily with — and continuing on with Mario Bava’s corny but atmospheric Planet of the Vampires — which the audience laughed heartily at — this Wednesday (March 29) we continue our gonzo journey with The Adventures of Buckaroo Banzai Across the 8th Dimension. It’s a film that’s both weird and strangely life-affirming, and I’m sure the reaction of all those present will be a lot more varied than it was for the previous two movies. But I do expect some baffled smiles throughout.

John Wick: Chapter 2, Logan, Kong: Skull Island and The Welcome Return of Pulp Cinema

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John Wick: Chapter 2 (2017)

But things have also been good on the mainstream cinema front; and I’ve been happy to review some tentpole releases — for a change — which left me feeling like my time and money wasn’t entirely wasted while watching them, while also somewhat restoring my faith in the idea that Hollywood can actually exist to simply entertain us, and not just be a financial placeholder for studios to make money off stale franchises.

The body-count heavy action sequel and pin-sharp pastiche John Wick: Chapter 2 remains king of that particular crop so far, with an oddly intricate internal mythology lending a full-bodied, Campbellian twist to its ludicrous but fun, and bordering on sheer supernatural fantasy, universe of assassins operating under a strictly — and bureaucratically — imposed moral code.

Ramping up the violence and overall pizzazz that has made the original something of a dark horse among contemporary trash cinema, the sequel is a balletic tour-de-force of hyper-violence that refines its pastiche so perfectly it’s hard to believe a human being, and not a machine, has put it together. And for once, that can stand as high praise.

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Logan (2017)

Logan, on the other hand, was made all the better for being more human than its other superhero counterparts. Gone is the upbeat flash of Marvel cinema and the dark gloss and machismo of DC’s attempts at the same — this is a swansong for grizzled hero that leaks blood, sweat and tears in every frame.

It’s still a sort-of ‘Greatest Hits’ collection of some of the finest of dystopian work out there — it’s essentially a superhero flick with filtered through Children of Men and Cormac McCarthy’s The Road and No Country for Old Men — but all of this is woven into the proceedings with a strange kind of grace, which is helped along by a couple of great, earnest performances from Hugh Jackman and Patrick Stewart in particular.

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Kong: Skull Island (2017)

Less human than either but certainly less nihilistic than both, Kong: Skull Island is a low-key triumph of actually-good CGI and devil-may-care pulp storytelling. Set pieces like a gas-mask-clad Tom Hiddleston katana-ing his way through subterranean evil lizards and the titular Grand Ape smashing military helicopters into each other to the tune of Black Sabbath’s Paranoid are not to be sniffed at, and while notably lacking in any character development that convinces, here’s a film that finally lets us have some fun, and saves the potential franchise-building for the post-credits sequence.

COMICS! Enforcers and Vampire Hunters and Once Again, MIBDUL

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Doctor Strange: new ongoing series written by Jason Aaron with art by Chris Bachalo

I’ve also had some pulpy fun with comics lately, devouring the Jason Aaron/Chris Bachalo (and others) run on Doctor Strange to the point where I’m fully caught up with the series, and looking forward for the next issue to drop. Which makes my current monthly comics stack look something like: Doctor AphraGreen ValleyThe WildstormInjection (gotta have that Warren Ellis fix) and Dirk Gently’s Holistic Detective Agency.

I have a feeling that comics are doing okay as far as a steady drip of quality titles is concerned.

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Enforcer: Tough Luck #1 — written by Brian Funk with art by Artyom Trakhanov

There have also been a couple of fun first issues I’ve had the pleasure of delving into. The first one is a little bit special, given that I got it as a proud Kickstarter patron. Enforcer: Tough Luck #1 plunges us into a world that’s part film noir, part Lovecraft and part Neil Gaiman’s American Gods, only it’s all far more grizzled and far less forgiving. The art runs the gamut from great to slightly patchy, with a rough cross-hatching style that sometimes feels dynamic and cool but at other times is the wrong side of messy. But writer Brian Funk (yes, really) has created a fun world that I look forward to spending some time in.

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On the other hand, I’ve already experienced the world of Kim Newman’s Anno Dracula novels, and enjoyed it so much that picking up Anno Dracula #1 — the new comic book adaptation of the same book series penned by Newman himself, illustrated by Paul McCaffrey and published by Titan Comics — was something on a no-brainer. Newman’s witty and reference-happy trudge through vampire lore is very much in evidence, while McCaffrey’s thick outlines really accentuate the Gothic pastiche feel of the entire endeavour (as if to say: ‘we know we’re propping up the old as the new, and we want to go all out’).

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I was alerted to the fact that the Anno Dracula novels were getting their own comic book adaptation courtesy of Chris Thompson, who was also kind enough to interview Inez and myself during last year’s edition of Malta Comic Con, and who also participated in a discussion on superhero cinema and whether or no it’s ‘ruining’ comics — chaired by Gorg Mallia and which also included my print media counterpart Ramona Depares, and myself — during that same edition of the Con.

If you can get over the annoying phone static that dogs his interview with Inez and myself — and which starts roughly around the 1:04:00 mark — you’ll get to hear us talk about the genesis of MIBDUL and what keeps us going. You’ll also get to hear a Maltese bus actually showing up at its stop. Which is a true rarity, I can assure you.

Meanwhile, April should be off to a fun start as I get to give a talk about my struggles and euphorias with storytelling at the Campus Book Festival — that’s happening on April 4 at 11:00. Hope to see you Malta-based peeps there!

Featured photo: Finding freelance bliss at Rome’s Caffe’ Letterario

By all means, paint yourself into that corner

‘Don’t paint yourself into a corner’ doesn’t make for great writing advice.

In my (admittedly limited) experience, painting oneself into a corner and then struggling to get out of it is often what keeps the piece from sliding into complacency.

If you paint yourself into a corner, it means you’ve taken a decision and committed to it. It also means that to get out of that corner will require you to execute a seemingly impossible feat of mental dexterity.

And don’t lucky escapes feature in countless of our favourite stories from antiquity to now?

Of course, one never aims to paint oneself into a corner. Corners are not fun places to be, generally. After all, they are a staple of stereotypical classroom punishment for a reason.

If you paint yourself into a corner, it means you’ve taken a decision and committed to it

But the work of writing is fluid and conducive to change. And sometimes, that change is a matter of necessity, not choice. But maybe, that change — maddening and plan-shattering as it may be at the start — could turn out to be the spark that you needed to get your story going in the first place.

It could be that the corner was inevitable. That you thought you were heading out into a green valley of plenty but that in reality, you were stuck in a one-bedroom apartment and bumping your head in the corner of the room made you realise the reality of your predicament and now, how will you solve it?

In the end, neither structure nor inspiration will save your piece. You can believe that inspiration will see you through, but ultimately all flashes of inspiration are just that: flashes. And you can map out your story based on the most rigorously researched schema this side of Joseph Campbell or Robert McKee, but rely too much on the mold and the creases will begin to show.

Some of the scariest and most satisfying moments in my own writing process for MIBDUL came when I realised I’ve locked down some narrative choices early on that will severely limit me later.

But once the initial panic wore off, possibilities cropped up. And the best thing about these new possibilities — which I won’t reveal for spoilery reasons, obviously — is that they did not crop up out of thin air, as new images and ideas rearing for a stillbirth and countless rehashing before being beaten into story-appropriate shape. They were reactions to already-existing plot points and character arcs, and so they came into a world with a shape and texture ready to receive them.

In the end, neither structure nor inspiration will save your piece

Instead of a domestic corner that you’re ‘painting’ yourself into, perhaps another variant of the metaphor would be more useful.

I prefer to think of it as the corner of a boxing ring. A place to regroup after being beaten down, and from where you can plan a fresh attack based on knowledge you’ve just gleaned about an opponent whose strength you may have underestimated…

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